Update BrushCanvasView and CanvasView, add screenshots
@@ -252,7 +252,7 @@
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ASSETCATALOG_COMPILER_APPICON_NAME = AppIcon;
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ASSETCATALOG_COMPILER_GLOBAL_ACCENT_COLOR_NAME = AccentColor;
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CODE_SIGN_STYLE = Automatic;
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CURRENT_PROJECT_VERSION = 2;
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CURRENT_PROJECT_VERSION = 3;
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DEVELOPMENT_TEAM = 7X85543FQQ;
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ENABLE_PREVIEWS = YES;
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GENERATE_INFOPLIST_FILE = YES;
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@@ -292,7 +292,7 @@
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ASSETCATALOG_COMPILER_APPICON_NAME = AppIcon;
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ASSETCATALOG_COMPILER_GLOBAL_ACCENT_COLOR_NAME = AccentColor;
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CODE_SIGN_STYLE = Automatic;
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CURRENT_PROJECT_VERSION = 2;
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CURRENT_PROJECT_VERSION = 3;
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DEVELOPMENT_TEAM = 7X85543FQQ;
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ENABLE_PREVIEWS = YES;
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GENERATE_INFOPLIST_FILE = YES;
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@@ -2,7 +2,8 @@
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// BrushCanvasView.swift
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// CheapRetouch
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//
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// Canvas overlay for brush-based manual selection.
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// Canvas overlay for brush-based manual selection with support for
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// single-finger drawing and two-finger pan/zoom.
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//
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import SwiftUI
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@@ -12,40 +13,74 @@ struct BrushCanvasView: View {
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@Bindable var viewModel: EditorViewModel
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let imageSize: CGSize
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let displayedImageFrame: CGRect
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@Binding var scale: CGFloat
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@Binding var lastScale: CGFloat
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@Binding var offset: CGSize
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@Binding var lastOffset: CGSize
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let minScale: CGFloat
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let maxScale: CGFloat
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let clampOffset: () -> Void
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@State private var currentStroke: [CGPoint] = []
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@State private var allStrokes: [[CGPoint]] = []
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@State private var currentStroke: [CGPoint] = []
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@State private var currentTouchLocation: CGPoint?
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@State private var gradientImage: EdgeRefinement.GradientImage?
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/// The effective brush size on screen, scaled by zoom level
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private var scaledBrushSize: CGFloat {
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viewModel.brushSize * scale
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}
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var body: some View {
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Canvas { context, size in
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// Draw all completed strokes
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for stroke in allStrokes {
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drawStroke(stroke, in: &context, color: .white)
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}
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// Draw current stroke
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if !currentStroke.isEmpty {
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drawStroke(currentStroke, in: &context, color: .white)
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}
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// Draw brush preview circle at current touch location
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if let location = currentTouchLocation {
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let previewRect = CGRect(
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x: location.x - viewModel.brushSize / 2,
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y: location.y - viewModel.brushSize / 2,
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width: viewModel.brushSize,
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height: viewModel.brushSize
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)
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context.stroke(
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Path(ellipseIn: previewRect),
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with: .color(.white.opacity(0.8)),
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lineWidth: 2
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GeometryReader { geometry in
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ZStack {
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// UIKit gesture handler for proper single/two-finger differentiation
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// This is at the bottom of the ZStack but receives all touches
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BrushGestureView(
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displayedImageFrame: displayedImageFrame,
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scale: $scale,
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lastScale: $lastScale,
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offset: $offset,
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lastOffset: $lastOffset,
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minScale: minScale,
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maxScale: maxScale,
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currentStroke: $currentStroke,
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allStrokes: $allStrokes,
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currentTouchLocation: $currentTouchLocation,
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clampOffset: clampOffset
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)
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.frame(width: geometry.size.width, height: geometry.size.height)
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// SwiftUI Canvas for rendering strokes (on top for visibility)
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Canvas { context, size in
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// Draw all completed strokes
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for stroke in allStrokes {
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drawStroke(stroke, in: &context, color: .white)
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}
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// Draw current stroke
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if !currentStroke.isEmpty {
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drawStroke(currentStroke, in: &context, color: .white)
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}
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// Draw brush preview circle at current touch location
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if let location = currentTouchLocation {
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let previewRect = CGRect(
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x: location.x - scaledBrushSize / 2,
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y: location.y - scaledBrushSize / 2,
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width: scaledBrushSize,
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height: scaledBrushSize
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)
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context.stroke(
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Path(ellipseIn: previewRect),
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with: .color(.white.opacity(0.8)),
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lineWidth: 2
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)
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}
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}
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.allowsHitTesting(false) // Let the gesture view handle all touches
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}
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}
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.gesture(drawingGesture)
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.onAppear {
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// Precompute gradient for edge refinement if enabled
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if viewModel.useEdgeRefinement, let image = viewModel.displayImage {
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@@ -59,11 +94,9 @@ struct BrushCanvasView: View {
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}
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.onChange(of: viewModel.editedImage) { _, _ in
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// Recompute gradient when image changes (e.g., after undo/redo)
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// to ensure edge refinement works correctly with the current image
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if viewModel.useEdgeRefinement, let image = viewModel.displayImage {
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computeGradientAsync(from: image)
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} else {
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// Invalidate cached gradient so it will be recomputed when edge refinement is enabled
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gradientImage = nil
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}
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}
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@@ -119,47 +152,24 @@ struct BrushCanvasView: View {
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path,
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with: .color(color.opacity(0.7)),
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style: StrokeStyle(
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lineWidth: viewModel.brushSize,
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lineWidth: scaledBrushSize,
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lineCap: .round,
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lineJoin: .round
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)
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)
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}
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private var drawingGesture: some Gesture {
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DragGesture(minimumDistance: 0)
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.onChanged { value in
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let point = value.location
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currentTouchLocation = point
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// Only add points within the image bounds
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if displayedImageFrame.contains(point) {
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currentStroke.append(point)
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}
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}
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.onEnded { _ in
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currentTouchLocation = nil
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if !currentStroke.isEmpty {
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allStrokes.append(currentStroke)
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currentStroke = []
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}
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}
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}
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private func applyBrushMask() async {
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DebugLogger.action("BrushCanvasView.applyBrushMask called")
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// Check if we have strokes to apply or a pending mask to refine
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let hasStrokes = !allStrokes.isEmpty
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let hasPendingMask = viewModel.pendingRefineMask != nil
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guard hasStrokes || hasPendingMask else {
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DebugLogger.log("No strokes or pending mask to apply")
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return
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}
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// Get the actual display image dimensions - this may differ from originalImage
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// after undo/redo due to preview scaling in renderPreview
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guard let displayImage = viewModel.displayImage else {
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DebugLogger.error("No display image available")
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return
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@@ -172,12 +182,10 @@ struct BrushCanvasView: View {
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DebugLogger.log("Displayed frame: \(displayedImageFrame)")
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DebugLogger.log("Has pending mask: \(hasPendingMask)")
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// Use actual display image size for scaling, not the original image size
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let scaleX = actualImageSize.width / displayedImageFrame.width
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let scaleY = actualImageSize.height / displayedImageFrame.height
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DebugLogger.log("Scale factors: X=\(scaleX), Y=\(scaleY)")
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// Convert all strokes to image coordinates (using actual display image dimensions)
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var imageCoordStrokes: [[CGPoint]] = []
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for stroke in allStrokes {
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let imageStroke = stroke.map { point in
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@@ -189,7 +197,6 @@ struct BrushCanvasView: View {
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imageCoordStrokes.append(imageStroke)
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}
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// Apply edge refinement if enabled and gradient is available
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if viewModel.useEdgeRefinement, let gradient = gradientImage {
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imageCoordStrokes = imageCoordStrokes.map { stroke in
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EdgeRefinement.refineSelectionToEdges(
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@@ -200,24 +207,17 @@ struct BrushCanvasView: View {
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}
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}
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// Create mask image from strokes at the ACTUAL display image size
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// (not the original image size, which may differ after undo/redo)
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let format = UIGraphicsImageRendererFormat()
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format.scale = 1.0 // Don't use screen scale, use actual pixel size
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format.scale = 1.0
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let renderer = UIGraphicsImageRenderer(size: actualImageSize, format: format)
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let maskImage = renderer.image { ctx in
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// Fill with black (not masked)
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UIColor.black.setFill()
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ctx.fill(CGRect(origin: .zero, size: actualImageSize))
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// If we have a pending mask from Person/Object detection, draw it first
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// Note: pendingMask might be at original size, so we draw it scaled
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if let pendingMask = viewModel.pendingRefineMask {
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// Draw the pending mask - white areas become part of the combined mask
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ctx.cgContext.draw(pendingMask, in: CGRect(origin: .zero, size: actualImageSize))
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}
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// Draw brush strokes in white (masked areas) on top
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UIColor.white.setStroke()
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for stroke in imageCoordStrokes {
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@@ -239,7 +239,6 @@ struct BrushCanvasView: View {
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if let cgImage = maskImage.cgImage {
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DebugLogger.imageInfo("Created brush mask", image: cgImage)
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// Clear the pending mask since we've incorporated it
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viewModel.pendingRefineMask = nil
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viewModel.maskPreview = nil
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await viewModel.applyBrushMask(cgImage)
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@@ -247,17 +246,281 @@ struct BrushCanvasView: View {
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DebugLogger.error("Failed to create CGImage from brush mask")
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}
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// Clear strokes after applying
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allStrokes.removeAll()
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DebugLogger.log("Strokes cleared")
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}
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}
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// MARK: - UIKit Gesture Handler
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/// A UIViewRepresentable that handles touch gestures with proper single vs two-finger differentiation.
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/// - Single finger: Drawing brush strokes
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/// - Two fingers: Pan (when zoomed) and pinch to zoom
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struct BrushGestureView: UIViewRepresentable {
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let displayedImageFrame: CGRect
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@Binding var scale: CGFloat
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@Binding var lastScale: CGFloat
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@Binding var offset: CGSize
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@Binding var lastOffset: CGSize
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let minScale: CGFloat
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let maxScale: CGFloat
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@Binding var currentStroke: [CGPoint]
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@Binding var allStrokes: [[CGPoint]]
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@Binding var currentTouchLocation: CGPoint?
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let clampOffset: () -> Void
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func makeUIView(context: Context) -> BrushGestureUIView {
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let view = BrushGestureUIView()
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view.backgroundColor = .clear
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view.isMultipleTouchEnabled = true
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view.coordinator = context.coordinator
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return view
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}
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func updateUIView(_ uiView: BrushGestureUIView, context: Context) {
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context.coordinator.displayedImageFrame = displayedImageFrame
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context.coordinator.scale = $scale
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context.coordinator.lastScale = $lastScale
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context.coordinator.offset = $offset
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context.coordinator.lastOffset = $lastOffset
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context.coordinator.minScale = minScale
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context.coordinator.maxScale = maxScale
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context.coordinator.currentStroke = $currentStroke
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context.coordinator.allStrokes = $allStrokes
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context.coordinator.currentTouchLocation = $currentTouchLocation
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context.coordinator.clampOffset = clampOffset
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}
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func makeCoordinator() -> Coordinator {
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Coordinator(
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displayedImageFrame: displayedImageFrame,
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scale: $scale,
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lastScale: $lastScale,
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offset: $offset,
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lastOffset: $lastOffset,
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minScale: minScale,
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maxScale: maxScale,
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currentStroke: $currentStroke,
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allStrokes: $allStrokes,
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currentTouchLocation: $currentTouchLocation,
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clampOffset: clampOffset
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)
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}
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class Coordinator: NSObject {
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var displayedImageFrame: CGRect
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var scale: Binding<CGFloat>
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var lastScale: Binding<CGFloat>
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var offset: Binding<CGSize>
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var lastOffset: Binding<CGSize>
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var minScale: CGFloat
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var maxScale: CGFloat
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var currentStroke: Binding<[CGPoint]>
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var allStrokes: Binding<[[CGPoint]]>
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var currentTouchLocation: Binding<CGPoint?>
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var clampOffset: () -> Void
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// Track if we're in drawing mode (single finger) or navigation mode (two fingers)
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var isDrawing = false
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var initialPinchScale: CGFloat = 1.0
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init(
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displayedImageFrame: CGRect,
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scale: Binding<CGFloat>,
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lastScale: Binding<CGFloat>,
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offset: Binding<CGSize>,
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lastOffset: Binding<CGSize>,
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minScale: CGFloat,
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maxScale: CGFloat,
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currentStroke: Binding<[CGPoint]>,
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allStrokes: Binding<[[CGPoint]]>,
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currentTouchLocation: Binding<CGPoint?>,
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clampOffset: @escaping () -> Void
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) {
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self.displayedImageFrame = displayedImageFrame
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self.scale = scale
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self.lastScale = lastScale
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self.offset = offset
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self.lastOffset = lastOffset
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self.minScale = minScale
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self.maxScale = maxScale
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self.currentStroke = currentStroke
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self.allStrokes = allStrokes
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self.currentTouchLocation = currentTouchLocation
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self.clampOffset = clampOffset
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}
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}
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}
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/// Custom UIView that handles touch events directly for precise control over single vs multi-touch.
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class BrushGestureUIView: UIView {
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var coordinator: BrushGestureView.Coordinator?
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// Track active touches ourselves for reliability
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private var activeTouches: [UITouch] = []
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private var isDrawing = false
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private var isNavigating = false
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private var initialPinchDistance: CGFloat = 0
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private var initialPinchScale: CGFloat = 1.0
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private var lastPanLocation: CGPoint = .zero
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private func activeTouchCount() -> Int {
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return activeTouches.count
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}
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private func getActiveTouchLocations() -> [CGPoint] {
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return activeTouches.map { $0.location(in: self) }
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}
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override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
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guard let coordinator = coordinator else { return }
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// Add new touches to our tracking
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for touch in touches {
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if !activeTouches.contains(touch) {
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activeTouches.append(touch)
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}
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}
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let touchCount = activeTouchCount()
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if touchCount == 1 {
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// Single finger - start drawing
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let point = activeTouches[0].location(in: self)
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isDrawing = true
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isNavigating = false
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coordinator.currentTouchLocation.wrappedValue = point
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if coordinator.displayedImageFrame.contains(point) {
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coordinator.currentStroke.wrappedValue.append(point)
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}
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} else if touchCount >= 2 {
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// Two or more fingers - switch to navigation mode
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if isDrawing {
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// Was drawing, cancel current stroke
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coordinator.currentStroke.wrappedValue.removeAll()
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coordinator.currentTouchLocation.wrappedValue = nil
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isDrawing = false
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}
|
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|
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// Start navigation
|
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let locations = getActiveTouchLocations()
|
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let p1 = locations[0]
|
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let p2 = locations[1]
|
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initialPinchDistance = hypot(p2.x - p1.x, p2.y - p1.y)
|
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initialPinchScale = coordinator.scale.wrappedValue
|
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lastPanLocation = CGPoint(x: (p1.x + p2.x) / 2, y: (p1.y + p2.y) / 2)
|
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isNavigating = true
|
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}
|
||||
}
|
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|
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override func touchesMoved(_ touches: Set<UITouch>, with event: UIEvent?) {
|
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guard let coordinator = coordinator else { return }
|
||||
|
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let touchCount = activeTouchCount()
|
||||
|
||||
if touchCount == 1 && isDrawing {
|
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// Single finger - continue drawing
|
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let point = activeTouches[0].location(in: self)
|
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coordinator.currentTouchLocation.wrappedValue = point
|
||||
if coordinator.displayedImageFrame.contains(point) {
|
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coordinator.currentStroke.wrappedValue.append(point)
|
||||
}
|
||||
} else if touchCount >= 2 && isNavigating {
|
||||
// Two fingers - pan and zoom
|
||||
let locations = getActiveTouchLocations()
|
||||
let p1 = locations[0]
|
||||
let p2 = locations[1]
|
||||
|
||||
// Handle pinch zoom
|
||||
if initialPinchDistance > 0 {
|
||||
let currentDistance = hypot(p2.x - p1.x, p2.y - p1.y)
|
||||
let scaleFactor = currentDistance / initialPinchDistance
|
||||
let newScale = initialPinchScale * scaleFactor
|
||||
coordinator.scale.wrappedValue = min(max(newScale, coordinator.minScale), coordinator.maxScale)
|
||||
}
|
||||
|
||||
// Handle pan
|
||||
let currentCenter = CGPoint(x: (p1.x + p2.x) / 2, y: (p1.y + p2.y) / 2)
|
||||
let deltaX = currentCenter.x - lastPanLocation.x
|
||||
let deltaY = currentCenter.y - lastPanLocation.y
|
||||
|
||||
coordinator.offset.wrappedValue = CGSize(
|
||||
width: coordinator.offset.wrappedValue.width + deltaX,
|
||||
height: coordinator.offset.wrappedValue.height + deltaY
|
||||
)
|
||||
lastPanLocation = currentCenter
|
||||
}
|
||||
}
|
||||
|
||||
override func touchesEnded(_ touches: Set<UITouch>, with event: UIEvent?) {
|
||||
guard let coordinator = coordinator else { return }
|
||||
|
||||
// Remove ended touches from tracking
|
||||
activeTouches.removeAll { touches.contains($0) }
|
||||
|
||||
let remainingCount = activeTouchCount()
|
||||
|
||||
if isDrawing && remainingCount == 0 {
|
||||
// Finish drawing stroke
|
||||
coordinator.currentTouchLocation.wrappedValue = nil
|
||||
if !coordinator.currentStroke.wrappedValue.isEmpty {
|
||||
coordinator.allStrokes.wrappedValue.append(coordinator.currentStroke.wrappedValue)
|
||||
coordinator.currentStroke.wrappedValue = []
|
||||
}
|
||||
isDrawing = false
|
||||
}
|
||||
|
||||
if isNavigating && remainingCount < 2 {
|
||||
// End navigation
|
||||
coordinator.lastScale.wrappedValue = coordinator.scale.wrappedValue
|
||||
coordinator.lastOffset.wrappedValue = coordinator.offset.wrappedValue
|
||||
withAnimation(.spring(duration: 0.3)) {
|
||||
coordinator.clampOffset()
|
||||
}
|
||||
isNavigating = false
|
||||
// Don't start drawing with remaining finger - wait for fresh touch
|
||||
}
|
||||
}
|
||||
|
||||
override func touchesCancelled(_ touches: Set<UITouch>, with event: UIEvent?) {
|
||||
guard let coordinator = coordinator else { return }
|
||||
|
||||
// Remove cancelled touches
|
||||
activeTouches.removeAll { touches.contains($0) }
|
||||
|
||||
// Cancel any ongoing gesture
|
||||
coordinator.currentTouchLocation.wrappedValue = nil
|
||||
coordinator.currentStroke.wrappedValue.removeAll()
|
||||
|
||||
if isNavigating {
|
||||
coordinator.lastScale.wrappedValue = coordinator.scale.wrappedValue
|
||||
coordinator.lastOffset.wrappedValue = coordinator.offset.wrappedValue
|
||||
coordinator.clampOffset()
|
||||
}
|
||||
|
||||
isDrawing = false
|
||||
isNavigating = false
|
||||
}
|
||||
}
|
||||
|
||||
#Preview {
|
||||
@Previewable @State var scale: CGFloat = 1.0
|
||||
@Previewable @State var lastScale: CGFloat = 1.0
|
||||
@Previewable @State var offset: CGSize = .zero
|
||||
@Previewable @State var lastOffset: CGSize = .zero
|
||||
|
||||
let viewModel = EditorViewModel()
|
||||
return BrushCanvasView(
|
||||
viewModel: viewModel,
|
||||
imageSize: CGSize(width: 1000, height: 1000),
|
||||
displayedImageFrame: CGRect(x: 0, y: 0, width: 300, height: 300)
|
||||
displayedImageFrame: CGRect(x: 0, y: 0, width: 300, height: 300),
|
||||
scale: $scale,
|
||||
lastScale: $lastScale,
|
||||
offset: $offset,
|
||||
lastOffset: $lastOffset,
|
||||
minScale: 1.0,
|
||||
maxScale: 10.0,
|
||||
clampOffset: {}
|
||||
)
|
||||
}
|
||||
|
||||
@@ -51,20 +51,28 @@ struct CanvasView: View {
|
||||
BrushCanvasView(
|
||||
viewModel: viewModel,
|
||||
imageSize: viewModel.imageSize,
|
||||
displayedImageFrame: displayedImageFrame(in: geometry.size)
|
||||
displayedImageFrame: displayedImageFrame(in: geometry.size),
|
||||
scale: $scale,
|
||||
lastScale: $lastScale,
|
||||
offset: $offset,
|
||||
lastOffset: $lastOffset,
|
||||
minScale: minScale,
|
||||
maxScale: maxScale,
|
||||
clampOffset: { clampOffset(in: geometry.size) }
|
||||
)
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
.contentShape(Rectangle())
|
||||
.gesture(tapGesture(in: geometry))
|
||||
.gesture(magnificationGesture(in: geometry))
|
||||
.simultaneousGesture(combinedDragGesture(in: geometry))
|
||||
.simultaneousGesture(longPressGesture)
|
||||
.onTapGesture(count: 2) {
|
||||
doubleTapZoom()
|
||||
}
|
||||
.applyGestures(
|
||||
isBrushMode: viewModel.selectedTool == .brush,
|
||||
tapGesture: tapGesture(in: geometry),
|
||||
magnificationGesture: magnificationGesture(in: geometry),
|
||||
dragGesture: combinedDragGesture(in: geometry),
|
||||
longPressGesture: longPressGesture,
|
||||
doubleTapAction: doubleTapZoom
|
||||
)
|
||||
.onAppear {
|
||||
viewSize = geometry.size
|
||||
}
|
||||
@@ -155,8 +163,8 @@ struct CanvasView: View {
|
||||
private func combinedDragGesture(in geometry: GeometryProxy) -> some Gesture {
|
||||
DragGesture(minimumDistance: 1)
|
||||
.onChanged { value in
|
||||
// Only allow panning when move tool is selected
|
||||
guard viewModel.selectedTool == .move else { return }
|
||||
// Allow panning for person, object, and move tools (not brush - uses two-finger pan)
|
||||
guard viewModel.selectedTool == .person || viewModel.selectedTool == .object || viewModel.selectedTool == .move else { return }
|
||||
|
||||
// Pan mode: only when zoomed in
|
||||
if scale > 1.0 {
|
||||
@@ -167,8 +175,8 @@ struct CanvasView: View {
|
||||
}
|
||||
}
|
||||
.onEnded { _ in
|
||||
// Only allow panning when move tool is selected
|
||||
guard viewModel.selectedTool == .move else { return }
|
||||
// Allow panning for person, object, and move tools (not brush - uses two-finger pan)
|
||||
guard viewModel.selectedTool == .person || viewModel.selectedTool == .object || viewModel.selectedTool == .move else { return }
|
||||
|
||||
lastOffset = offset
|
||||
withAnimation(.spring(duration: 0.3)) {
|
||||
@@ -180,15 +188,14 @@ struct CanvasView: View {
|
||||
private func magnificationGesture(in geometry: GeometryProxy) -> some Gesture {
|
||||
MagnificationGesture()
|
||||
.onChanged { value in
|
||||
// Only allow zooming when move tool is selected
|
||||
guard viewModel.selectedTool == .move else { return }
|
||||
// Allow zooming for person, object, and move tools (brush uses UIKit pinch gesture)
|
||||
guard viewModel.selectedTool != .brush else { return }
|
||||
|
||||
let newScale = lastScale * value
|
||||
scale = min(max(newScale, minScale), maxScale)
|
||||
}
|
||||
.onEnded { _ in
|
||||
// Only allow zooming when move tool is selected
|
||||
guard viewModel.selectedTool == .move else { return }
|
||||
guard viewModel.selectedTool != .brush else { return }
|
||||
|
||||
lastScale = scale
|
||||
withAnimation(.spring(duration: 0.3)) {
|
||||
@@ -210,9 +217,7 @@ struct CanvasView: View {
|
||||
}
|
||||
|
||||
private func doubleTapZoom() {
|
||||
// Only allow double-tap zoom when move tool is selected
|
||||
guard viewModel.selectedTool == .move else { return }
|
||||
|
||||
// Allow double-tap zoom for all tools
|
||||
withAnimation(.spring(duration: 0.3)) {
|
||||
if scale > 1.0 {
|
||||
scale = 1.0
|
||||
@@ -312,6 +317,37 @@ struct CanvasView: View {
|
||||
}
|
||||
}
|
||||
|
||||
// MARK: - Conditional Gesture Application
|
||||
|
||||
extension View {
|
||||
/// Applies gestures conditionally based on whether brush mode is active.
|
||||
/// In brush mode, all SwiftUI gestures are disabled to allow UIKit touch handling in BrushCanvasView.
|
||||
@ViewBuilder
|
||||
func applyGestures<T: Gesture, M: Gesture, D: Gesture, L: Gesture>(
|
||||
isBrushMode: Bool,
|
||||
tapGesture: T,
|
||||
magnificationGesture: M,
|
||||
dragGesture: D,
|
||||
longPressGesture: L,
|
||||
doubleTapAction: @escaping () -> Void
|
||||
) -> some View {
|
||||
if isBrushMode {
|
||||
// In brush mode, don't attach any gestures - let BrushCanvasView handle everything
|
||||
self
|
||||
} else {
|
||||
// In other modes, attach all gestures
|
||||
self
|
||||
.gesture(tapGesture)
|
||||
.gesture(magnificationGesture)
|
||||
.simultaneousGesture(dragGesture)
|
||||
.simultaneousGesture(longPressGesture)
|
||||
.onTapGesture(count: 2) {
|
||||
doubleTapAction()
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#Preview {
|
||||
let viewModel = EditorViewModel()
|
||||
return CanvasView(viewModel: viewModel)
|
||||
|
||||
BIN
screenshots/iPad/1.PNG
Normal file
|
After Width: | Height: | Size: 2.6 MiB |
BIN
screenshots/iPad/2.png
Normal file
|
After Width: | Height: | Size: 1.8 MiB |
BIN
screenshots/iPad/3.png
Normal file
|
After Width: | Height: | Size: 1.8 MiB |
BIN
screenshots/iPhone/1.png
Normal file
|
After Width: | Height: | Size: 876 KiB |
BIN
screenshots/iPhone/2.png
Normal file
|
After Width: | Height: | Size: 937 KiB |
BIN
screenshots/iPhone/3.png
Normal file
|
After Width: | Height: | Size: 940 KiB |
BIN
screenshots/iPhone/4.png
Normal file
|
After Width: | Height: | Size: 1.2 MiB |
BIN
screenshots/iPhone/5.png
Normal file
|
After Width: | Height: | Size: 1.1 MiB |
BIN
screenshots/iPhone/6.png
Normal file
|
After Width: | Height: | Size: 1.1 MiB |